voxel grass valley

What can playing games
tell us about young minds?

We build interactive open worlds to study behavior and mental health of young adults.

Concept mockup of a family-facing report

Why play

Care sees a slice.
Play is continuous.

A parent sees a few hours a day. A school sees a classroom. A clinician sees forty-five minutes a week. Between appointments, almost nothing about a child’s day is observed in a structured way.


Prototype world — concept render

Protocols published first

Limitations stated up front

Findings published either way

Protocols published first

Limitations stated up front

Findings published either way

Instrumented build — every object tagged
Family-facing report — concept

1 question

One population, one construct, one comparison at a time. Nothing else is claimed.

Mores is a research-led neolab. We build interactive environments to investigate whether patterns of playing open-world games can provide useful information for youth mental-health care and where they cannot.

OUR FIRST RESEARCH QUESTION

Can playing games unlock new signals to track kids' behavior?

We start narrow on purpose: one population, one construct, one comparison. If the answer is no, we will publish that too.

01

For kids & young adults

Kids and young adults play games with full consent. We have not chosen this lightly and we will say why in the protocol.

Who

Population

02

Persistence after failure

Observed as retry behaviour when a build collapses. A single construct, measured one way, so the result can be checked.

What

Construct

03

Behavioural  semantics

Do in-game retry patterns relate to how a clinician rates persistence in the room? If they don’t, that is the finding.

Against what

Comparison

WHAT WE OBSERVE — AND WHAT WE TEST

An event is not a conclusion.

Every signal we talk about has three parts. Only the first one is a fact.

01

Observable event

A player retries a challenge three times after it collapses. Recorded, timestamped, and visible to the family. This part is a fact.

02

Research hypothesis

Retry patterns may contain information about persistence in that task. This is what we are testing, not what we know.

03

Unresolved question

Whether that pattern relates to functioning outside the game. Until it is answered, no report will claim that it does.

One session

Twelve minutes. Two views.

What the player sees

What the player sees

What we log

rec

00:00

Enters the world

session

01:40

Starts a build

build

04:12

Build collapses

event

04:19

Retry ×1

retry

05:03

Retry ×2

retry

08:30

Joins a peer build

social

11:58

Leaves the world

session

12:00

7 events · 0 interpretations

What we observe

Four observable events.
No settled interpretations.

Time on task

Building…

Time on task

How long a player stays with a challenge before leaving it. Recorded and timestamped, not interpreted.

Proximity & joint builds
Want to help me with this?
Yeah!

Proximity & joint builds

Who a player stands near and builds with. Whether that is choice or circumstance is an open question we do not claim to answer.

Retry after failure

Build collapsed!

Try again
Back to build

Retry after failure

What happens the second, third and fourth time a build collapses. Whether this reflects persistence is our first hypothesis.

In-game speech

Forest Guide

This bridge looks tricky. What do you think we should do?

Let’s try it!
I’m not sure…

In-game speech

What players say to characters and how it changes over weeks. Transcripts are readable by the family.

Want the detail?

Read our methods

FAQs

Questions,
answered straight.

Not yet. Mores Health is a research program with a prototype. There is no paid offering, and there will not be one until there is evidence to support it.

No. We record events inside a game and report them. We do not diagnose or treat anything, and we do not claim to.

That we can record play events reliably inside a world we built. Whether those events mean anything outside the game is the question we are setting out to test.

Yes. Participation is explained to the child in their own terms before anything is recorded. Undisclosed monitoring is not part of this work.

The family, and the research team under the published protocol. We do not sell it and we do not advertise.

Clinicians and researchers to help design and run the first study, and families who want to follow the work and, when the time comes, take part.

Something we haven't addressed?

Ask us

Mores Health · Research through play

Help us ask the question properly.

We are looking for clinical and research partners for our first study, and for families who want to follow the work as it happens.